They've been moving in that direction for a while, but always felt like they gave their fancy animations priority, which just led to it feeling clunky and more of a chore.
I know the run down command was introduced in Unity, but why was this not a thing before and how did we all get around without it. The parkour still suffers occasionly from the old 'what the hell are you doing mate' syndrome where your protag does (or doesn't) something that leaves you scratching your head (or creating new expletives), but it seems to have lessened those instances. 100 meters here feels like 100 actual metres as opposed to the distance to walk to get to the next town in most RPGs. Also, this game has taught me that some games take a lot of liberties when it comes to measuring distance. And the variety of scenery, from the gritty Lambeth and Southwark to the parks of Westminster all feel really authentic. It really is the star of the show, and just wandering around soaking up atmosphere is one of my favourite things to do.
After games like Witcher and MGS gave you whole country sides, I wasn't sure how interesting they could make another urban sprawl. 1860's London has to be one of the richest, densest open world settings out there. Just got to sequence 7, and I have to say I'm really impressed. Picked this up last week due to good word of mouth, and went in reluctantly sceptical.